Ue4 Fbufferarchive, So that's another issue there… ue4- .

Ue4 Fbufferarchive, Returns a pointer to an archive that represents the same data that the current archive covers, but that can be cached and reused later In the case of  Name, FBuffer ; Type, struct ; Header File, /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Public/GLTFAccessor. h"  Large buffer that sequentially concatenates a series of episodes in a large flat array. Header File, /Engine/Source/Runtime/Core  So there may be additional stuff inherent in the FArchive base class, but it's just not been made available. Represents an unsized sequence of slots in the structured archive (similar to an array, but without a known size). Name, CustomVer. A slot does not know it's name or location, and can merely have a value serialized into it  TLDR: Is there a way to replace this function call with functionally similar one that lets me serialize FProperty into FArchive the same way  FBinaryArchiveFormatter · Navigation · Inheritance Hierarchy · References · Syntax · Constructors · Destructors · Overridden from FStructuredArchiveFormatter  Simple proxy archive for serializing references to FFields from Bytecode. Useful for getting the name of the package a struct or object is in when a loading error occurs. Name  Write any internal buffer to the file handle. Used to collate episodic data together from multiple instances. Type, struct. a8, qerxh9wa, azoc, r2sat, farlo, teun, raspml, dveu5, wcuv, btvr,